One of our favorite reviews so far…

One of our favorite reviews so far…

2009 July 10
by Nicole Trafton

We recieved this review on our full app - we found it funny and flattering at the same time. Thanks JshMRsn!


First Player to Finish 50

2009 July 10
by Robin Rath

684The Radial 50 Team would like to congratulate the first player to finish Radial 50 and the first official winner of our “First to 50″ contest! Radial 50 player DimerHunton completed all 50 levels last night, July 9, at approximately 8pm CST. Scoring an incredible 28,399,450 points secured his place at the top of all leaderboards.

Radial 50 players - this means there are only 49 slots left for prize winners! The competition is close, as many players are already beating rounds in the 30s and 40s. Keep up the intensity, and you could be a winner for the “First to 50″ contest. To learn more visit

Once again, thank you and congratulations to user DimerHunton–current Radial 50 Global Leader with 28,399,450 points, completing level 50!

Want to score higher? Checkout our Updated Strategy Page

2009 July 8
by lonewolfdj

strategyWe have made some major changes to our Overview & Strategy page. We will continue to make updates to this page so check back often.

Guest Review of Radial 50

2009 July 7
by Robin Rath

Albie, a senior forum member of (visit the Touch Arcade Forums here) wrote a great review of Radial 50 on one of the forum posts about Radial 50.

talogoAt our request, Albie has granted us permission to repost his review. We wanted to post this review because it highlights some of the great things about Radial 50, and addresses some of the issues we hope to fix in the near future. Please sound-off in the comments if you have additional feedback on Radial 50. is a great resource for staying up-to-date on the iPhone game scene, check them out when you have a chance.


“Brick breaker-type games have always been as interesting to me as Match 3 and tower defense games. While the concepts are usually the same, many have innovative themes or mechanics that continue to generate interested gamers nonetheless. Calling Radial 50 an Arkanoid clone would be a disservice because this game literally offers a new spin that is both creative and innovative—something you don’t hear too often about brick breaker games. It goes beyond blocks and takes an edgy and refreshing 360-degree approach that should appeal to the masses.

Radial 50 introduces solid mechanics in a visually alluring layout supported by the beats of an alternative/techno rock soundtrack. You control a paddle on circular platform with the objective of destroying bricks also laid out in a circular and geometric design to nail the diamond in the center. The actual mechanics of controlling the paddle is via a slider on the right or left hand side (which you can set), and while this sounds simple, the gameplay is something to behold.

The game has 50 levels each with its own color scheme and background, funky music and even funkier title. Sample titles include “8 Plays is Enough”, “Bullet Proof Bully”, “Blue Ghosts Taste Good” and “Green Hill Zone”. The one hitch with Radial is that once you lose a level you start all over which can be frustrating. In addition, you also can’t select specific levels to play, although both of these minor issues should be resolved in a future update. The game goes beyond simply blowing out blocks. It’s also about collecting particles and utilizing various powerups and powerdowns which do everything from increasing and slowing down ball speed to enlarging and shrinking paddle size. Hopefully, you don’t have a big ego. The game has online scoreboards by city, state and country although in my initial connection, the server mistakenly thought I was located in Malaysia…just slightly off by a few thousand miles.

The game has 20 achievements with some easier than others to attain through the levels. These range from finishing rounds 10, 25 and 50 and completing rounds without losing health to scoring 10, 25 and 50 millions points and collecting certain numbers of particles. The achievements are nicely set up because they also state what percentage of players has achieved those specific achievements. So if you’re seeing something that states 1%, chances are you should be look at other milestones.

I can’t state this enough that the mechanics are solid in terms of controls. Rotating the paddle around is relatively smooth, and the only problem initially for me for moving my thumb too far off to the right side off the screen. I did notice some lag on my iPod 2g v3.0 device during gameplay when the ball was bouncing around but it was very slight.

The gameplay can be summed up in one word—great. Basically you rotate the paddle around the screen to bounce and eliminate the various blocks to reach the diamond in the middle. A health gauge gradually loses strength each time the ball hits the wall instead of the paddle. But, the gauge recharges in health the longer you play. In addition, as each block is eliminated in the play area, little particles appear which can be collected with the paddle for additional points or what is called particle points. On certain levels, the diamond is locked meaning 50% of the blocks must be destroyed before it unlocks. In some cases, the ball will bounce around for what seems like minutes within the circular layout, and you’ll need to watch for where it may exit. A message box appears in the upper left corner indicating bonus points while a separate message box appears in the lower left corner indicating a specific event such as an overflow of particles, power ups and power downs (e.g. super paddle, small paddle etc.). One thing to keep in mind is that the ball can easily get lost visually in the particle chaos. This is one of those issues that can be addressed by highlighting the ball either with a glow or a tail to aid with visual pickup.

At the end of each level, a scoreboard appears providing a summary of points broken down by particle points, event bonus, points in that level, and overall points. Time taken to complete the level is also included which can result in a time bonus.

Overall, I would say that Radial 50 has enough uniqueness to appeal to almost everyone. The game is entertaining and rather addictive, and I’d say that goes hand in hand with the terrific soundtrack. If you think you’re bored with brick breaker games, give Radial 50 a try before you give up on the category. It may change your mind.”

Albie Meter: 5 Stars (highly recommended if you’re an Arkanoid follower, and even if you aren’t, try the lite version and you may convert)

“First to 50″ Contest - Win Fathead or iTunes Gift Cards!

2009 July 7
by Robin Rath

firstto50-2To celebrate its launch, Radial 50 is offering a contest for its players. The first 50 users to beat the game—that is, beat all 50 rounds—will win a prize!

Out of the first 50 players to beat the game, the top 10 scores will receive a free Fathead poster, a prize worth over $100. The other 40 players will each get a $10 gift card to iTunes.

Can you reach 50? If so, you may just win a Fathead wall graphic []!

Learn more about the contest on Radial 50’s contest page , via Facebook or by following us on Twitter.

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Radial 50 Officially Launched in the App Store!

2009 July 5
by Nicole Trafton

50It’s the moment we’ve all been waiting for—Radial 50 is now officially available in the App Store! (download in iTunes)

The game is a new take on the classic “Breakout” game first introduced on the Atari in 1976. It brings an innovative twist to the arcade classic by allowing the player to control the paddle and ball around a 360-degree playfield, focusing the gameplay on defeating a central target rather than the often painful chore of eliminating all targets on the gameboard.

Radial 50 tracks all scores on leaderboards, allowing users to compare their numbers with friends, plus access location-based boards to see how they fare against players in their city, state, country, and world.

Check out more about the game on our Overview and Strategy page or watch our video demo.

The full Radial 50 game, with 50 increasingly difficult levels, is available for only $1.99. A lite version with five levels is free of charge.

Launch Update and New Screenshots

2009 June 16
by Robin Rath

We are getting very close to the launch of Radial 50. Currently our Lite App has been approved and we are waiting on final approval for the full version. We also completed some major updates last week that include the ability to post your scores to Facebook and Twitter after each game, these features will likely not be available in the initial release but will be available in the first update.

We also just posted new screenshots of gameplay, you can check them out by clicking the link below.

Radial 50 screenshots

Radial 50 Early Renderings and Wireframes

2009 June 6
by Robin Rath

We’re getting close the the launch of Radial 50, which is very exciting for us, since this is our first title on the iPhone. We started this process nearly 4 months ago - so its good to see things finally coming together. To learn a bit about or process I invite you to checkout the early rendering and wireframes for the Radial 50 game and interface. At the time our working title was “FiftyK”, but beyond that you can tell that not a great deal has changed. We have cut some features, but added many more.

Checkout the wireframes here, along with some screenshots below. These wireframes were built with Axure - if you dont already have a good wireframe software I recommend you check it out.

If you aren’t already - check us out on Twitter -


Installing Radial 50 (Using Ad-Hoc Distribution)

2009 May 28
by Nicole Trafton

Ad-Hoc Distribution is a mechanism by which iPhone developers can send apps to customers without going through iTunes. This post will explain how ad-hoc distribution works.

Before you start: Submit your Device ID!

If you have not already you must submit your UDID to Roundthird. Before we can send you Radial 50, you must send us the device ID. Instructions for finding your device ID can be found on a previous post here.

Step 1: Install the mobile provision file

A mobile provision file (Radial_50.mobileprovison or CircleK.mobileprovision) is a file that says which devices can run an application. The Radial 50 Demo provisioning file will be provided to you by a Roundthird team member.

To install the file, open the “Applications” window in the iTunes library and drag the file into the large gray window where the applications appear. (You could also drag the file into the LIBRARY mode in the tree view on the left of the iTunes window).

Unfortunately there is no feedback or message that tells you the file was installed successfully. To verify the file was installed, drag it into iTunes again and you’ll be prompted with a message box that looks like the following. You can either replace or cancel, it doesn’t matter. If you see this message, the mobile provision file was installed correctly.


Step 2: Install the Application.

Along with the .mobileprovision file, we will send the application, this will be in a .zip file. Download the file and then extract the application from the .zip file. On a  mac, you will have a .app bundle. On windows, you will have a .app folder. The name of the bundle/folder is called Drag that bundle or folder into the iTunes Applications window. You should now see the application in iTunes.

The following is an example of dragging the application’s .app folder into the Applications iTunes window in XP.

NOTE: Using the default “Extract” operation in Windows Vista does not seem to work correctly. With Vista, the application will appear to unzip correctly, but when installed into iTunes, it shows a warning stating “this application could not be verified” when trying to sync. The workaround we have found to work is extracting the zip with (winzip), and then coping into iTunes. Contact Radial50 if you are unable to resolve this issue.

Step 3: Ensure the application is set to sync

Click on your device within iTunes. Click on the “Applications” tab on the top. Ensure Sync applications is checked and either All applications or Selected applications and Radial 50 is checked for installation.


Step 4: Sync your phone

Hit sync. Wait and see if Radial 50 was installed on your device!

How to find a UDID on the iPhone

2009 May 20
by Nicole Trafton

What is UDID?
Every iPhone or iPod Touch contains a Unique Device Identifier (UDID), which is a sequence of 40 letters and numbers that are specific to that device. This is like a vehicle’s VIN number but much harder to guess. Here is an example: 2b6f0cc904d137be2e1730235f5664094b831186.

What can you do with a UDID?
The only way an iPhone can install programs is if Apple approves them. Applications in the App Store have been approved by Apple for general distribution, but beta/demo customers who wish to try the app before it is in the store need to register the UDID. This will allow the user to be approved for use of the application and embed a provision kit onto the phone. This kit will then grant permission so the application works on the device.

How do I get my UDID?

You can copy your UDID from iTunes. Here are the steps to getting your UDID.
Copy from iTunes
1. Launch iTunes and connect your iPhone.
2. In the left panel, locate the device and select it
3. This should reveal the device summary including its name, capacity, software version, serial number, and phone number.
4. To disclose the Identifier click on the Serial Number
5. Copy your device UDID (user ctrl c) from the Identifier text field in the Summary panel, as shown below

UDID on the iPhone6. Email the UDID number to Roundthird. From there we will provide beta/demo testers with instructions on how to provision the device.

We all hope you will take the time to learn more about Radial 50!